capital = 345

oob = "VALE_START"

add_ideas = {
	VLE_vytal_accords
}

set_stability = 0.52
set_war_support = 0.38

set_convoys = 232

set_research_slots = 3

set_technology = {
	# Infantry #
	infantry_weapons = 1
	support_weapons = 1
	
	# Vehicles #
	tech_trucks = 1
	motorised_infantry = 1

	# Support #
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	basic_train = 1

	# Artillery #
	gw_artillery = 1
	interwar_artillery = 1

	# Electronics #
	electronic_mechanical_engineering = 1
	radio = 1

	# Industry #
	basic_machine_tools = 1
	fuel_silos = 1
}

set_popularities = {
	# Neutral #
	academy = 14
	corporate = 4
	council = 39
	monarchy = 2
	# Hostile #
	criminal = 24
	cultist = 12
	terrorist = 5
	# Natural #
	grimm = 0
	tribal = 0
	wilderness = 0
}

set_politics = {
	ruling_party = council
	last_election = "1000.1.1"
	election_frequency = 2
	elections_allowed = no
}

create_faction = "Kingdom of Vale"

puppet = BEA

add_to_faction = CAI
add_to_faction = LOW
add_to_faction = MAR
add_to_faction = DLE
add_to_faction = OTV
add_to_faction = BEM
add_to_faction = TIN

#### Characters ####
### Phase One ###
## Country Leaders ##
# Main #
recruit_character = VLE_vale_council
# Ideology #
recruit_character = VLE_ozpin
recruit_character = VLE_vale_ceos
recruit_character = VLE_unknown_royal_candidate
recruit_character = VLE_bai_xiong
recruit_character = VLE_unknown_cult_leader
recruit_character = VLE_adam_taurus
recruit_character = VLE_wild_grimm
recruit_character = VLE_nomadic_leadership
recruit_character = VLE_dense_forest
## Advisors ##
# Cabinet #
# Theorist #
## Scientists ##
# Nuclear #
# Naval #
# Air #
# Land #
## Chiefs ##
# Army #
# Navy #
# Air #
## High Command ##
# Army #
# Navy #
# Air #
## Generals ##
# Field Marshal #
# Corps Commander #
# Admiral #

